- Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). diventare la vostra anima gemella! - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. This DOES NOT do anything like dismiss her. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. This allows her to converse with the player better when she needs to. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Fixes to some scripts for the Companions commentary. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). This has now been fixed. - Disabled radiant lovemaking from occurring during Kindred Judgment. 2. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. - Added optional DX Crimson Blood Armor patch. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. It wasn't occurring at all in previous versions due to a buggy condition. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Disabled old recap dialogue to help reduce VA overlap. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. ), and "Tale of the Tongues" from the vanilla game. The powerful open-source mod manager from Nexus Mods. - Reduced randomness of gift-giving item pool. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). *woot woot! - 10 brand-new custom conversations, tied to specific character names! - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - Radiant commentary on Ancient Technology quest. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. Previously the condition for this dialogue was carry weight. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Previously ignored quests (like "Season Unending") are now covered as well. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. Serana asks to go on a date after confessing her love to the Dragonborn . Now when the player lockpicks a container, Serana will occasionally comment on it. Additionally, Serana will not sneeze at all if she is still a vampire. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. - Typo fixes for blocky text in some subtitles. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. - A Serana Teleport Spell. Pretty Huge Update! - More radiant dialogue, occurring at either sunrise or sunset. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! All rights reserved. - Redone Crimson Blood armor dialogue patch. - More subtitle fixes, courtesy of GuerillaTech. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. Whenever you mount your own horse, she will mount hers in turn. - New wait dialogue. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" Incorporated Serana Hood Fix by thetrader, with modifications by me. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - The player will no longer be able to steal Serana's horse. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Serana should now properly wait when being asked to wait. - Refusal to Serana's marriage proposal now toggles the relevant global variable. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. It should now be correct. Big Update! - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Serana commentary convos on Dawnguard members (Hunter side). - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. C'est un patch pour ce mod, donc oui, c'est ncessaire. This should add more padding and depth to what already was a pretty natural and organic romance. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - Revoice of some remaining combat grunts/final radiant dialogue. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. The base dialogue commentary quests should all be started in time. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. It should pop up now for those who have finished the Main Quest. It's intended for her to stop her headtracking and just look forward, which works sometimes. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - These are technically mini-quests, but they aren't marked on your journal or anything. I want to be sure the player hears what she has to say. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). This should prevent scene overlap from happening. - A new "Trust" conversation, which aims to solve a DG plothole. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. Serana Dialogue Add-On Romance Update + LE Port! Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Now it shouldn't be delayed. - Implementation of optional Amorous Adventures patch. - Removed Alternate Voice toggle scripts- as they're not needed anymore. - Completely redid revoice implementation. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky).