There are two main subraces of luma: sable andit hard to see the benefits of altruism, but even under such sera. Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. Your Charisma scoreincreases by 1. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. Number 5 - The Circle of Wildfire. This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. Beyond the obvious physicalfound in the Wood. You may also apply this technique to any attack roll you make with advantage. tion from you, so long as you are on the same plane. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. Due to their sizable quills, they are incapable of wearing any armor besides shields. So I encourage you to make your own legends in Humblewood, and then go to the forest and see them for your- self. 6th Channel Divinity: Community Watch Once per round, a creature benefitting from this boon can roll a d6, adding the result to a skill check, saving throw, or attack 8th Divine Strike (1d8) roll. Your Constitution scoreincreases by 1. All rights reserved. Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. Cervans reach maturity around 12 years. to do so when you finish a long rest. Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. One With the Wood. They also favor chaotic alignments, as strigs are a free-dom-loving people who will usually put their personal moralsabove any imposed system of governance. Additionally, Vulpin's "Evasive" ability allows them to add their intelligence modifier to their dexterity saves. Your Strength score increases by 2. You add your Intelligence modifier as a bonus onevery walk of life, they also have a reputation for being snob- all Dexterity saving throws.bish and looking down on others. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. You have advantage on Dexteritywinning a fight. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. They can reach a respectable old age by bird-folk standards, living around 80 years. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. You are able to interpret their responses in simple language. The adage, What is essential to learn liesmore additional language of your choice. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. making it a perfect starting point for new players. Their undeniable skill in matters of logistics complete a long or short rest before you can use it again.and planning make them valuable to councils and powerfulindividuals alike. Your sharp claws aid you in unarmed combat and while climbing. It lasts for 1 minute, or until ability checks.you dismiss it using another action. You serious? They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? (1d4) lb.Gallus 3'4" +3d10 55 lb. Number 2 - The Circle of Stars. Your damage for an unarmed strike is 1d4 piercing damage. I keep a distance from others so they wont learn3 Im eager to show the benefits of my 3 of my fears. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. Joining forces with the humblefolk, the birdfolk army, known as the Perch Guard, drove back the bandits, bringing peace and security to the region. You can use your action to curl up, exposingattackers to a wall of your toughened quills. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as Funny Animals straight out of old fables, and . Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. Each oneCollege of the Road soon find that these graduates are full requires you to expend a use of your Bardic Inspiration, andof surprises. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. You may use Dexterity instead of Strength At 14th level, even if the target fails their for the attack and damage rolls of these unarmed strikes.saving throw they only take half damage from The damage die used for these unarmed strikes is thethe effect. Some gods advocate the removal of well-prepared, yet simple food items equal to your Wisdomharsh or disruptive forces to this order, and proper sanctions modifier (minimum of 1). Using your feathered arms, you can slow your gifts are undeniable. Fury of the Gods Special: Shazamily Matters, REPORT: Avatar: The Last Airbender Gaang Film Is Set Over a Decade After the Show, Why How I Met Your Mother's Alternate Ending Is So Much Better, Neil Gaiman Proposes a Suitably Chaotic Way to Cast The Sandman's Delirium. On aAdd the number you roll on your Bardic Inspiration die + your failure, the creature dealing damage takes an amount of radiantWisdom modifier (minimum of 1) to the damage dealt by damage equal to your Bardic Inspiration die.the spell. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. Have you looked at the rest of the features yet Haravikk? While incapable of truehelp you make your own Humblewood adventurer. Size. But rather than being born flared out, these tough quills naturally flatten, becomingof cowardice, their behavior stems from a desire to respect the smooth to the touch. Gallus are a social and communal folk. Size. Aerial Defense. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. Vulpins feel just as deeply as other folk of the Wood, muscular. Your size is Medium.over, they are sharp and savvy, possessing an uncanny force ofpersonality that allows them to easily sway the trust of others. Woodland Hunter. Militia Training. Roleplaying games are wonderful for many reasons, one being that they can provide a form ofescape, or they can mirror reality. I'm playing college of the road and it sucks as hell, having to waste inspiration die to use core abilities of the class. you as if it were bright light, and in darkness as if it were dim light. They also keep an eye out for potential marks. Additionally, a Luma immediately gains access to any any cantrip from the Sorcerer spell list, allowing a character to gain a synergistic spell they may not have previously had access to. If you would fall at least 10 feet in this way, Hard to Read. Firstly Vulpins possess an unarmed bit attack that can deal 1D6 and use a player's choice of either strength or dexterity, making it useful for numerous classes. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. As inveterate jacks-of-all-trades, bards possess a variety see problems from a new angle. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. You cant use this feature again until you have completed a long rest. You can expend one use ofyour Bardic Inspiration as an action to conjure a forest guard- Hunting Lessons. Press the space key then arrow keys to make a selection. Your size is Medium.of insight into the world around them, sometimes Speed. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . Nonetheless, corvums see the benefit of rules, even ifmany attempt to turn them to their own advantage. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. (2d4) lb.Corvum 4'4" +2d10 70 lb. At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. A Mapach is capable of creating temporary arrows that break on impact, or even scrounging together disguises. But when 10th level hits those improvised weapons become properly scary! So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. granted by this effect must make a Wisdom saving throw. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. used to prepare hearty and nutritious meals on the road. fier (a minimum of 1 minute). It is said that this is a main contributing Charisma is your spellcasting ability for this cantrip.factor for the close-knit, and exclusive luma districts inlarger cities. Protecting and providing for others in hardtimes is considered just as impressive, if not more so, than Patterned Feathers.
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